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Freelog 100
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FreelogNo100-NovembreDecembre2010.iso
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Musique
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Clementine
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ClementineSetup-0.5-rc1.exe
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projectm-presets
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Geiss - Octopus Fat and Ever Changing.milk
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INI File
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2010-09-05
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2KB
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78 lines
[preset00]
fRating=2.000000
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=6.562210
fWaveScale=0.838983
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.030000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.076000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.150000
wave_b=0.350000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 1.000*( 0.60*sin(1.517*time) + 0.40*sin(1.580*time) );
per_frame_2=wave_g = wave_g + 1.000*( 0.60*sin(1.088*time) + 0.40*sin(1.076*time) );
per_frame_3=wave_b = wave_b + 1.000*( 0.60*sin(1.037*time) + 0.40*sin(0.922*time) );
per_frame_4=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=q1=cos(1.41*time);
per_frame_8=q2=time + 0.3*sin(time*1.47);
per_frame_9=cx=cx+0.2*sin(q1*0.5);
per_frame_10=cy=cy+0.2*sin(q2*0.4);
per_pixel_1=rot=rot+0.05*sin(rad*(9.5 + 5.5*sin(time*0.1623)) + q2*1.3 + q*1.31);
per_pixel_2=zoom=zoom+0.05*sin(ang*6 + rad*(5.5 + 1.5*sin(time*0.13)) + q2*1.63 + q);
per_pixel_3=zoom=zoom+0.05-0.05*rad;
per_pixel_4=rot=rot*rad;